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Enter the casino just as you did the first time by jumping up onto the roof via the fire escape and then entering through the door found there.
Go across the ceiling's decorations and make your way to where you fought the Shadow the previous time you were in there. This time, though, make sure to get the safe room at the south of the area.
Head up the stairs on the same side of the room as the safe room and you'll find a door to the west.
Head on through into the next area. Once you're in the new area, head down the hall and follow the turns it takes towards a set of stairs.
At the bottom, you'll be able to go left or right. There is a chest to the right but your destination is to the left. Continue to the west and climb over the generators when the path goes south.
As you follow it along, you'll soon come to a barred door that requires a keycard to open. Go past it and then past the stairs as well to get to a safe room for this area.
You'll now have two choices: Either go face the powerful Shadow at the top of the stairs you just passed head on or sneak around behind it.
To sneak by it, you need to only go to the north and climb up the green crates. At the top, you'll find a vent you can crawl through. You can always go back and take on the Shadow at a later point if you so wish.
Additionally, if you take on the Shadow by going through the doors behind it, you can ambush it! You need to defeat this Shadow to progress in the Palace.
The Shadow becomes two Queen Mabs. Both use Fire and Electric attacks but are weak to Wind. Defeat the Shadows and you'll get a Security Keycard that can be used to unlock doors like the one from before.
If you just beat the Shadow, head through the door behind where it was and then through the other door in that room. In the next hallway, go straight into the locked door directly across from you.
Inside, you'll find a vent that you can crawl through. Go through and into the next room and take on the powerful Shadow inside.
The Shadow will be a Ganesha, so it's weak to Psychic attacks. Defeating it will give you a Member's Card. You can now go up the elevator Sae went up.
Futaba will register two cards, though you'll only take one since her first name was too obviously fake.
You will also get a map of the area. Head out of the room via the air duct that Ryuji pointed out and then through the door in that room.
Take the stairs up to the east and you'll be able to get back into the Main Hall by following the path. It will take you east, south, and then east again to a door that leads into the Main Hall.
Upon exiting the elevator, you will be immediately confronted by Shadow Sae. She's much bolder than your past Palace rulers.
To head up to higher floors, you need a higher level card. Start by speaking to the Shadow dealer behind the glass directly across from the elevator.
She will tell you about what you need to know, including how to get a higher level card. You will get 1, playing chips and a map of the area from the dealer.
You will need 50, coins to get a high limit floor card. Make sure you save in the safe room! Head in and find a room you want to play in.
The rules are fairly simple, so start betting. It doesn't matter what you choose, though. You're going to lose. As Akechi suggested, the games are all rigged, so you can't win.
Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged. You'll need to change that.
Head north from where you entered and you'll see a small vent in the wall that you can crawl through. Go through and progress further when opted to. You'll be in another passageway meant for the staff of the casino.
Follow the path until you have the option to go up a staircase or down a hall to the west. The path to the west will lead to a chest, but you'll want to go up the staircase to progress.
Continue until you reach a split that leads to a staircase to the east and a path to the west. There's a safe room to the west that you might want to go to so that you can save.
The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it. From the safe room, head south and around to the west towards the door to the north.
There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it. Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area.
Directly ahead of you will be a Shadow that you need to take down. Doing so will allow you to hijack that system so that one of the rooms always plays into your favour.
The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.
It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.
Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins.
Always pick "Between 11 and 18," so that you can get lucky with triple sixes. After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest.
Save in the safe room and consider buying some of the lesser prizes from the dealer.
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I can't read Japanese so I'm stuck as well. How are you supposed to get the thing I'm guessing that's the High Roller Pass for 50, chips? I try to use the slot machines and get blocked by my party and I can't play the dice game anymore either, but I only have 7, chips.
You are not allowed to request a sticky. You are not allowed to update this topic's flair. You will have to leave and sit in on one of her hearings so that she can see you in the courthouse.
The goal here is simply to be seen by Prosecutor Niijima. After she sees you all, you'll head straight back into the Palace. Start off by talking to the dealer behind the counter about the games on this floor.
You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor.
Head up and around to the door you were told about to check out the path beyond. You'll quickly see that the bridge is a scale and that it costs a great deal to move it.
Check out the machine by it and it will tell you that you need , coins to move the bridge. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.
There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena. Both are much more difficult than the previous floor's games and require skill over luck, but their payout is much greater.
Before doing either, make sure to get the safe room on this floor! You must do this game first.
It costs 1, coins to enter. Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting.
Get the safe room before heading in. It is the longer of the two games. What makes this all the more difficult is that you have no map, either. The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.
Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.
For now, it's linear so you should be fine. Eventually, you'll get into a more open area and there will be lost people in it. Search around for the door and you'll find out that it's locked, hence all the stranded people.
However, there's a duct to the left of it that you can crawl through. Do so to progress. Hop down into the next room and you'll now have to decide between a path to the south right near where you land and a path to the south-east.
The path closest to where you land will simply lead to a treasure chest. The path further along to the south-east will take you onwards.
The path to the south-east will lead you to a door while the path continues on. There's a chest behind the door, so grab it before continuing on.
Right when you go past the door, past the blue flashing square that you walk through, there will be a split in the path.
If you choose to go towards the exit, you'll know you're going the right way when you head through two doors and then come across a ramp with yellow lights.
Climb onto the ramp and go through the duct at the top of it. It'll be hard to navigate since it's pitch black, but it's not a long tunnel.
You'll go left and then right. Looking backwards can help. The door to the left is the exit but the door to the north will take you down two paths, one that goes to treasure and one that opens the locked door near the entrance from before.
After a short dialogue between the Phantom Thieves and the game's host, head through the duct on the south wall. Upon reaching the other side, you can go unlock the door that you previously weren't able to go.
Otherwise, continue down the path, head down the stairs, and up to the other side to get to the door. The crates you can climb are simply a slightly alternate route to the same door.
Once through the door, hit the switch to remove the card block from the hall. Head through the door at the end of the hall and you'll see a safe room and the Shadow.
When you're ready, fight the Shadow to get your prize. It's a tougher fight than the previous enemies you've faced and has no weaknesses that we were able to find let us know if there is one!
When you're back in the lobby, be sure to save in the safe room and heal up before heading to the Battle Arena.
There is also a safe room in this area, so be sure to get it after speaking to the first Shadow. You have to do this game second as it costs 10, coins for an entry fee.
The payout, however, is , When you're ready, speak to the receptionist and sign up for the arena. Only Joker will be going into the fights, so prepare well.
The fights will be easier than normal ones at first, but they will get progressively harder. We highly recommend you bring the Persona Rangda Magician into the Arena as well as something with an Electric resistance or better.
Rangda can be found in the House of Darkness. Right from the start, they'll cheat. You'll be facing two Shadows rather than just one.
However, if you have Rangda Magician , they'll be helpless against you and you can take them down with melee attacks alone. Since this is only the first fight, the enemies will sometimes not attack you.
If you have Rangda, enable Rush mode and you'll get through it quickly enough. They can only use physical moves and will kill themselves off of your Rangda's reflect.
They reflect Physical and Ranged attacks but are weak to Electricity and Bless skills. Your final fight will be against Thor himself, also known as Thunder Emperor.
It uses physical attacks and Electric attacks, so if you're using Rangda, you'll need to switch about every other turn.
If it Charges , prepare for Megaton Raid, a severe Physical skill by either equipping Rangda or something like it or blocking the turn after it charges as it will wait for one extra turn.
If it Concentrates , equip a Persona with an Electric resistance or better as it's about to use Ziodyne, a heavy Electric skill.
Just like before, it will wait a turn after using Concentrate before attacking you. The Thunder Emperor is also weak to Psychic skills.
After a brief cutscene, deposit your coins to lower the bridge. Cross the bridge of scales and you'll find out where Sae's treasure is and have your Infiltration Route secured!
However, since you have 10, chips left to spend, it's best not to let them go to waste. You can go to the stores on both the Member's and High Limit Floors and purchase all of the rare items they have including a Soma.
This time, things are a little different. This will be done automatically during the story. This guide will continue here, but you may also continue it on the page for November Make your way into the Palace and up to where the treasure was.
Since it's no longer there, you'll need to go up the stairs in the treasure room and up the lift to face off against Shadow Sae. To start, attack Sae until she starts up the roulette table with her Roulette Time ability.
However, she will then warn you that violence will no longer be tolerated. Do not attack her during the spinning of the table or she'll take away whatever the "bet" is noted as.
At the start, it will be your health. Simply guard until you are prompted to do otherwise. You will then be asked to bet.
For this first bet, it does not matter as the game is rigged in Sae's favour. You'll need to expose that. In short for the betting, a risky bet will have you bet in favour of one-third of the numbers and will take or give more of a reward while a safe bet will have you bet in favour of half of the numbers while yielding a lower payout.
For this first bet, pick a low bet so you don't lose as much. Did you catch that? You should have won, but something stopped the ball from landing in the pocket.
It had a shine to it, so it was most likely a glass lid! Point that out and you'll be able to send someone to break the glass on your next bet.
Once again, guard until you're asked to bet. This time, bet for a higher payout as you're guaranteed to win if you sent someone to shoot the lid.
It does not matter how you bet, you'll win regardless. Shadow Niijima has taken her true combat form! Now the real fight begins. Overall, Shadow Niijima isn't very difficult of a fight, but it's the roulette table the might hinder you.
When you get her down between one-quarter and one-third of her health and then down between half health and two-thirds, she'll use Roulette Time to spin the roulette table.
Once again, do not attack her when the table is spinning unless you are willing to lose all but one of your health. When she uses Desperation, guard!
She's about top use her Berserk Dance. Even when guarding, it's a powerful enough attack to take all the health of weaker teammates.
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